My Cultural Diet

437 reviews of movies, TV shows, books, restaurants, etc. My own private Goodreads, Letterboxd, and Yelp all rolled into one (more info). Star ratings are 100% subjective, non-scientific, and subject to change. May contain affiliate links, which support Opus.
Megazone 23: Part Two

Megazone 23: Part Two

Set six months after the events of Megazone 23: Part One — which ends on a cliffhanger — Part Two feels like it’s from a different franchise altogether. Much of that’s due to Yasuomi Umetsu taking over as character designer; as a result, Shogo Yahagi and the other characters are nigh-unrecognizable from their Part One versions. And though the same studios were involved in the production of both parts, Part Two’s animation and artwork are just so different, not to mention wildly inconsistent. Sometimes Part Two looks fantastic, particularly the mecha and vehicle designs, but much of the time, it’s a mess filled with some glaring continuity errors. (I did enjoy the SilverHawks reference, though.) As for the actual storyline, it’s tacitly connected to the events of Part One even as it feels completely separate and chaotic, as well as far more graphic, sex and violence-wise. (It’s also hard to take Yahagi seriously as a hero given that he has a mullet and wears a “Sex Wax” jacket for much of the movie.) There does happen to be a Megazone 23: Part Three, but based on what I’ve seen and read about it, I have little desire to actually watch it.


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